← Shah of Iran · Planetary Council

Miracle Engineering Solutions LLC Inc. presents · Deck edition

Shah of Iran

A Miracle Engineering game. Win-Win-Win. Find the fewest miracles it takes to unify humanity.

There is no impossible. Only miracles required. We win when we all win.
The main quest

Unify humanity as the Ambassador of Peace

Eight names everyone on Earth has heard of. Bring each one on board and humanity is unified. Each one is a miracle. Miracle engineering means finding the path that needs the fewest.

  1. Deal. Everyone gets the main quest, plus side quests from the wheel.
  2. Engineer miracles. On your turn, roll dice for one step. A 5 or 6 succeeds. Helping another player gives you both more dice.
  3. Win together. 1 miracle is a table-top peace. 4 is a win. All 8 is peace. Fewer miracles for the same result is better engineering, and the biggest endings only unlock when every player gets there.

Satire and thought experiment. If you use the internet, you have almost certainly heard of all eight. Nobody named here is affiliated with this game or has endorsed it.

The Side Quest Generator

Spin for an impossible life

Every quest has a Full Miracle, a next-best Ultra tier, a sideways Lateral win and a Reframe that changes what the words mean. Spin one, then deal it to a player at the table.

The Table

Track the game

Mode
Round

Record a successful help
helped

The player helped gives the helper a Bond.

Characters

Your character travels

Titles, Character Points and your Codex follow you to every table. Copy your character code, paste it into someone else's game, and pick up where you left off. The long goal is to claim an Ultra (Tier II) or better on every quest in the deck.

Character sheet

Bring a character to this table

If the same character is already seated, their sheet is updated instead of duplicated.

Reality log

    Codex

    Instruments

    Dice, distinctions, saves

    Miracle attempt

    2 base dice, +1 per matching card, +1 per helper card. Each 5–6 is a success. Insight counts as one automatic success each.

    Distinctions

    There is no single scoreboard. Each distinction has its own leader.

    Save & carry over

    This browser remembers the table. To move a campaign to another device, copy the save and paste it there.

    Quest Forge

    Add new impossible things

    Ask any AI (or write one yourself) for a quest in the deck's JSON shape, paste it here, and the table votes it in. Forged quests join the wheel and the deck in this browser.

    Forged so far

    The Deck

    Every quest, every path

    "On the record" notes are real-world context, kept apart from the invention. Everything else is game.