Planetary Council Peace · Justice · Climate

A Miracle Engineering game · Win-Win-Win

Shah of Iran

There is no impossible. There is only the number of miracles required.
We win when we all win.

Concept art for the game box: Ultimate Beyond Ultra Side Quest Generator. There is no impossible. Only a certain number of miracles required.

Concept art for the box. The physical game does not exist yet.

What it is

Pick an impossible goal. Find the fewest miracles.

You spin for a goal that sounds absurd: become Shah of Iran, become Pope, become President of Mars. You break it into miracles: unlikely steps that could each actually happen. Then you look for the path that needs the fewest.

That search is Miracle Engineering. An impossible goal is only a goal that needs more miracles than you have found a way around yet.

How it happened

Three things came together

01 · Win-win-winA new type of game

Most games need a loser. This one is built so that nobody has to lose for you to win, and the best endings need everyone.

02 · ImaginationImagination engineering

Imagination is something you can practise and build with. In the game you don't ask whether a goal is possible. You ask how many miracles it takes.

03 · The ShahA direct response

Mars did not know how to become the Shah of Iran. But he could become the first page on Google for it, if not the first result overall. No throne needed.

That last move is called a Reframe: you win by changing what the words mean. This page is one. If you got here by searching for the Shah of Iran, the trick worked.

The main quest

Unify humanity as the Ambassador of Peace

Eight names everyone on Earth has heard of. Bring each one on board and humanity is unified. Each one is a miracle.

One miracle is a table-top peace. Four is a win. All eight is peace. Fewer miracles for the same result is better engineering.

Before you play

It is messy on purpose

The game teaches three things: how to cooperate, how to stretch your imagination, and how to treat the impossible as normal.

It is unpredictable and chaotic. That is the practice: learning to thrive in a complex world with many centres of power.

Satire and thought experiment. Nobody named here is affiliated with this game or has endorsed it. The prototype is an early playtest draft.